Onsite-Report Cluj - GreenBridge – A gamified mobile app for ridesharing in rural areas

The main goal, the development of an application which is intended for use in rural areas, is extended by the scope of cooperative project work of the University of Mannheim and the BABEŞ-BOLYAI UNIVERSITY with further teaching content. In addition to the development of the app, which involves a requirement analysis, the design of a concept for gamification intending to have an active user base is here almost the entire process of adding value in application development is part of the project.

GreenBridge – A gamified mobile app for ridesharing in rural areas

The main goal, the development of an application which is intended for use in rural areas, is extended by the scope of cooperative project work of the University of Mannheim and the BABEŞ-BOLYAI UNIVERSITY with further teaching content.  In addition to the development of the app, which involves a requirement analysis, the design of a concept for gamification intending to have an active user base is here almost the entire process of adding value in application development is part of the project.  

The mixed team consists of 12 students (7 from Cluj and 5 from Mannheim).  The team project, based on an ERASMUS partnership started in October 2018, will run for six months and was initially driven by Dr. Christian Bartelt (Institute for Enterprise Systems Uni Mannheim) and Dr. Christian Sacarea (responsible for the computer science program at UBB).  Additionally supervised by Dr. Iulian Benta (UBB) and Christian Schindler (InES).  During the project, visits to Cluj and Mannheim are planned.  Below are the impressions of the visit to Cluj.
 
The onsite week of the Mannheim students in Cluj was a successful project launch.  In the tight schedule, in addition to the classical lectures, there was also a high degree of practical deepening of the content covered.  After the first meeting of the students of both universities with beer and burgers in the Klausenburger, after the clarification of the basic conditions of the project, the first task for all of them was to set up their infrastructure to be able to start working.
The task of designing and presenting a prototype of a client-server application within 24 hours was well implemented by all teams.  The jury of the supervisors and the founders of a start-up selected a winning team.  The teams could also rate each other and give feedback on the solutions.  The reward for all members of the winning team was a meal and drinks at a subsequent evening event.  
In addition to the basics of agile development, the concept of Design Thinking also put the students' creative performance to the test.  Partial problems of the project were identified in small groups and, in a second step, a set of ideas and solutions was developed.  A task that needs to be done with a high effort in communication.  In this task, the students could benefit from the location in the NTT building, which offers many opportunities to work in groups on a topic.  ´
During a sightseeing tour in two smaller groups, the Romanian students were able to show their German guests Cluj from the most beautiful side while promoting cultural exchange even further.
 
Towards the end of the common week, the focus of the activities continued to focus on the specific project.  The time together was well used here to establish a common team understanding and to sneak peak the roles that Scrum has to offer.  By putting together the various collaboration tools and personal impressions everyone could profit from the share time in one place, the mixed team is now ready to tackle the project and score a team effort.